Week 8

Face Retarget Finished:

The face retargeting was finished during the semester break, and we're waiting for Dr. Kennedy to mark the 1 on 1 feedback. So this week I finally started with the body mocap performance.

Baking mocap data to proxy skeleton:

The whole mapping of the mocap data to the actor in Motion Builder was exactly the same as in previous assignments. However, I did learn that you can simply drag the markers from the viewport and drop them into the actor setting from Dr. Kennedy's recording of the recap on the process. No more scrolling through the navigator to look for the desired markers!!

So after double-checking that the actor was indeed driven by the mocap marker data, we bake the animation to the proxy skeleton.

Mapping the proxy skeletons animation to the Human IK controllers in Maya worked flawlessly. I can already see a couple problems right on. 

The hands were clipping into each other, both feet were not flattened on floor level, and knees weren't following feet facing.


Reflection:

Not much was accomplished for Mocap this week. I was using the time to catch up on my other assignments. While waiting for Dr. Kennedy's feedback on the face performance.  This week I mainly just mapped the Cortrex data to a proxy skeleton in Motion Builder and backed the animation to Human IK controllers for cleaning up the performance later on. I've already identified serval issues with the performance in Maya. Fortunately, I'm confident that I will be able to get those sorted quickly. The most challenging part would probably be adding back the finger movements accordingly.


 

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