Week 9
Updating the frame rate:
Dr. Kennedy updated the framerate for baking to 24 fps this week, which was 23.976 previously. I was quite confused about the change of framerate when watching the tutorial last week but IO thought it was just an update to the performance framerate. Well, turns out Dr. Kennedy also makes mistakes from time to time.
Fortunately, Dr. Kenmedy was constantly reminding us to make copies of files for each progress. I simply opened up the file with the proxy skeleton setup before baking and baked the animation in 24fps this time.
Fixing the knees facing:
I'm lucky that the knees within my assigned framerate were only slightly off. I managed to get them all sorted using animation layer under 10 minutes.
Flattening the feet:
For flattening the feet, I only used the animation layer to adjust the default rotation on the neutral frame. Which probably did 60% of the work for me.
Reflection:
I feel like I didn’t accomplish much for Mocap this week either. Fixing the knee and feet didn’t take long, roughly 2 hours max. Honestly, I should’ve started with cleaning up the face performance since I already knew what the issues were and how I’d attempt to fix them. But instead, I ended up procrastinating by telling myself I might as well wait for Dr. Kennedy’s feedback.
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